Video games have spawned an art form of their own which is game art. A variety of this is in-game photography. But when does a screenshot become art?
Mobile phones used to be utilized almost exclusively for making calls. Today, they’re also pretty good pocket cameras. Photographs are taken everywhere. This development does not stop at video games. Almost every big game that aims at a broad target group has a photo mode that makes it pretty easy for gamers to capture beautiful, emotional and funny moments in the game. There are quite a lot of gamers who use photography in games as a meta game. They don’t necessarily play the game themselves, they play the game to take photos.
Photos on video games can also have a great impact to players. The photos you see on eloboostleague can entice league of legends players to get league duo boost and improve their gaming experience.
In-Game Photography: New form of photography
In-game photography is not the same as taking screenshots. There have always been artists in the gaming industry whose job was to create screenshots for promotional purposes. They have to make the game seem fun, action-packed and explosive. But their job had nothing to do with art. It wasn’t about the language of photography. Virtual photography is a new form of photography.
Art doesn’t have to be beautiful
Aesthetics is one aspect, but not the decisive one, when it comes to turning a work into a work of art. Art isn’t necessarily defined by what something looks like. Whether something is beautiful or not or, for example, follows special compositional rules or has special colors are not decisive criteria for turning an artifact into art. So art doesn’t have to be beautiful, doesn’t have to follow aesthetic rules. It is important not only to judge the aesthetics, the artefact, but also the context in which it is created.
In-game photography is a variety of game art
In-game photography falls within the realm of game art. It is an art genre that is broadly about video games and is now featured in museums around the world. However, the artists usually don’t “just” present a screenshot. They go one step further, change the image, tell a different story than the one the game actually intended, or look for the interface between the real and virtual world.